Welcome to the blog tour for Helga: Out of Hedgelands by Rick Johnson!
I am a native of the Great Plains, having grown up on a farm in the Platte River Valley of western Nebraska. I love the wild beauty of the Plains and nearby Rocky Mountains--the too hot, too cold, too empty, too full of life extremes. Typically, the awesomely diverse and the awesomely stark are much the same, even as they are different. Although I have lived in Michigan, North Carolina, and British Columbia, the western plains, mountains, and desert are in my heart. As my day job, for over thirty years I have been a faculty member and administrator in higher education. Teaching broadly in the liberal arts, including creative writing, my professional publications include educational materials, poems, and 28 stories for young readers. During my spare hours, I have also collected and carefully studied the records of former times upon which the Wood Cow Chronicles are based. It is my privilege to bring this astonishing saga to light. The Wood Cow Chronicles have been researched and written with the irreplaceable assistance of Barbara, my beloved wife of more than thirty-five years, and our children. Indeed, the essential research into the history of the Wood Cows has been conducted during the odd hours of family reading and storytelling "around the campfire" as we say--even when there is no campfire! This research continues and grows richer as our family expands across generations and continents.
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Excerpt:
The key to a successful run of the dragons to the Hedgelands was speed. Once the monitor caravan was loaded and the monitors were fully awake again, the monitor train had to make the passage between Norder Crossings and the Hedgelands before the monitors grew ravenously hungry again. A skilled Dragon Boss knew precisely how to make the run to the Hedgelands with great speed. Mudpot was the best of them all. Stuff the monitors with shark, load while they dozed, then as they began to stir, set a swift—and tasty-smelling—runner at the front of the caravan. For the runners it was a chance to escape the fate of the slave works at Tilk Duraow. As the runner ran for life and freedom, the monitors raced after the scent of their next meal. The faster the runner, the faster the caravan traveled. If the runner was fast and strong enough to endure the grueling race, he or she might stay just ahead of the monitors all the way to the slave works and win freedom. Runners that faltered or stumbled became an impromptu snack for the monitors. A Dragon Boss wanted the fastest, strongest runner possible. A failed runner meant delay and other problems as the lead monitors snacked, and then turned sluggishly sleepy—while the rest grew dangerously restive. The delay could be even longer if replacement runners turned to “shakes and gibbers”—quivering piles of terrorized flesh unable to stand, let alone run. When “shakes and gibbers” struck it could hold up a Dragon Train for days while new runners were brought from Norder Crossings.
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